[{"game":"Terraria","slug":"terraria","aliases":["tmodloader","terraria pc"],"engine":{"name":".NET / XNA / FNA","slug":"dotnet-xna","notes":"tModLoader has a dedicated C# content API; match its supported Terraria branch."},"verdict":"moddable","reasons":["tModLoader provides a documented content API.","Upstream records an in-game single-player example.","Multiplayer was not verified in that field note."],"route":"Start with a small tModLoader item mod in a new single-player world.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","tModLoader matched to your Terraria build",".NET SDK required by that tModLoader release"],"starter_prompt":"Use universal-modder to plan a small Terraria mod for my own offline single-player PC copy. Add one original craftable lantern item through tModLoader, starting with a placeholder sprite. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/terraria/fal-arsenal-tmodloader.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/tModLoader/tModLoader","https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/terraria/fal-arsenal-tmodloader.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. The upstream author reports single-player in-game testing on Terraria 1.4.4.9 via tModLoader 2026.07. That is evidence for this route, not certification of other builds.","genre":"Sandbox","initials":"TR","color":"#66a85e"},{"game":"Stardew Valley","slug":"stardew-valley","aliases":["stardew","sdv"],"engine":{"name":".NET / MonoGame","slug":"dotnet-xna","notes":"SMAPI loads C# mods and supports a documented event API."},"verdict":"moddable","reasons":["SMAPI is a maintained, game-specific mod framework.","Content packs can keep a first change small.","Use a separate farm to test save compatibility."],"route":"Use SMAPI; choose a content pack for data changes and C# only when needed.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","SMAPI compatible with your game build","Content Patcher if using a content pack"],"starter_prompt":"Use universal-modder to plan a small Stardew Valley mod for my own offline single-player PC copy. Plan one original crop as a Content Patcher pack; check its schema and dependencies first. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/Pathoschild/SMAPI"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Farming sim","initials":"SV","color":"#c5a75b"},{"game":"Minecraft: Java Edition","slug":"minecraft","aliases":["minecraft java","mc","minecraft java edition"],"engine":{"name":"Java / Minecraft","slug":"minecraft","notes":"Java Edition loaders are not interchangeable with Bedrock add-ons."},"verdict":"moddable","reasons":["Fabric exposes documented hooks for Java Edition.","Upstream also records a NeoForge content example.","This entry covers a local single-player world only."],"route":"Choose Fabric or NeoForge for your exact Java Edition version; do not mix loaders.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Matching JDK and one compatible loader","A separate launcher profile and test world"],"starter_prompt":"Use universal-modder to plan a small Minecraft: Java Edition mod for my own offline single-player PC copy. Add one original decorative block using a compatible Fabric template; confirm the Java Edition version and required JDK first. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/minecraft/neoforge-1-21-1-custom-dimension-and-tool-tier.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/FabricMC/fabric-api","https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Sandbox","initials":"MC","color":"#588b5d"},{"game":"Celeste","slug":"celeste","aliases":["celeste everest"],"engine":{"name":".NET / XNA / FNA","slug":"dotnet-xna","notes":"Everest is the community mod loader and API for Celeste."},"verdict":"moddable","reasons":["Everest provides a dedicated modding API.","Custom levels make a focused first project.","Loader and game versions still need to match."],"route":"Use Everest and its recommended level editor for a small original map.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Everest compatible with your game build","The level editor recommended by Everest"],"starter_prompt":"Use universal-modder to plan a small Celeste mod for my own offline single-player PC copy. Design one short original room with existing mechanics; use Everest documentation and validate the map in-game. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/EverestAPI/Everest"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Platformer","initials":"CE","color":"#bd7e9e"},{"game":"The Elder Scrolls V: Skyrim","slug":"skyrim","aliases":["skyrim se","skyrim special edition","skyrim anniversary edition","tes v"],"engine":{"name":"Creation Engine","slug":"creation-engine","notes":"SE, AE, classic and VR use different tools; SKSE support also depends on storefront."},"verdict":"moddable","reasons":["Creation Engine plugins offer a documented content route.","Script extenders are version-specific and optional for simple edits.","A new test save helps isolate load-order problems."],"route":"Start with a small Creation Kit plugin; add SKSE only when your feature needs it.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Creation Kit for your edition","An isolated mod-manager profile"],"starter_prompt":"Use universal-modder to plan a small The Elder Scrolls V: Skyrim mod for my own offline single-player PC copy. Create one original craftable amulet as a small plugin, with no native hooks or script extender unless necessary. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://skse.silverlock.org/","https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/bethesda.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"RPG","initials":"SK","color":"#7e929b"},{"game":"Fallout 4","slug":"fallout-4","aliases":["fo4","fallout4"],"engine":{"name":"Creation Engine","slug":"creation-engine","notes":"The game runtime and F4SE release must match if you need native plugins."},"verdict":"moddable","reasons":["Creation Kit plugins cover many content changes.","F4SE publishes compatibility for specific runtime builds.","A clean test save is needed before changing scripted content."],"route":"Use a small Creation Kit plugin first; keep F4SE optional.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Fallout 4 Creation Kit","A separate mod-manager profile"],"starter_prompt":"Use universal-modder to plan a small Fallout 4 mod for my own offline single-player PC copy. Add one original settlement decoration using the Creation Kit and document the plugin load order. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://f4se.silverlock.org/","https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/bethesda.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"RPG","initials":"F4","color":"#739ca4"},{"game":"Fallout: New Vegas","slug":"fallout-new-vegas","aliases":["fallout nv","fnv","new vegas"],"engine":{"name":"Gamebryo","slug":"creation-engine","notes":"New Vegas uses GECK-era plugins and xNVSE, not the newer Creation Kit."},"verdict":"moddable","reasons":["xNVSE provides a game-specific scripting extension.","Small record edits can avoid native plugins.","Dependencies and save persistence need review."],"route":"Prefer a small GECK plugin; use xNVSE only for unsupported scripting needs.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","GECK for Fallout: New Vegas","A separate test save and mod profile"],"starter_prompt":"Use universal-modder to plan a small Fallout: New Vegas mod for my own offline single-player PC copy. Plan one original consumable in GECK; explain whether xNVSE is actually necessary before adding it. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/xNVSE/NVSE","https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/bethesda.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"RPG","initials":"NV","color":"#a99568"},{"game":"Starfield","slug":"starfield","aliases":["star field","sfse"],"engine":{"name":"Creation Engine 2","slug":"creation-engine","notes":"Creation Kit content and SFSE native plugins have different requirements."},"verdict":"moddable","reasons":["A Creation Engine content route exists.","SFSE supports specific game runtimes.","Check platform and extender support before planning code mods."],"route":"Begin with Creation Kit content; use a compatible SFSE build only if needed.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Starfield Creation Kit","A fresh test save"],"starter_prompt":"Use universal-modder to plan a small Starfield mod for my own offline single-player PC copy. Plan a small original equipment record in the Creation Kit with a reversible test procedure. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://sfse.silverlock.org/","https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/bethesda.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"RPG","initials":"SF","color":"#8f9baf"},{"game":"RimWorld","slug":"rimworld","aliases":["rim world"],"engine":{"name":"Unity / C#","slug":"unity","notes":"XML Defs cover data; Harmony is for more advanced behavior changes."},"verdict":"moddable","reasons":["XML supports a small data-first mod.","C# and Harmony are available for deeper work.","DLC and load order affect compatibility."],"route":"Start with XML Defs in a separate mod folder and a disposable colony.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Your game version and DLC list","A separate test colony"],"starter_prompt":"Use universal-modder to plan a small RimWorld mod for my own offline single-player PC copy. Add one original furniture item with XML Defs; avoid C# patches until a documented limitation requires them. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/unity.md","https://www.ludeon.com/forums/index.php?topic=33219.0"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Colony sim","initials":"RW","color":"#987b6a"},{"game":"Factorio","slug":"factorio","aliases":["factorio 2","factorio space age"],"engine":{"name":"Custom C++ / Lua API","slug":"native","notes":"Wube provides Lua prototype and runtime APIs; use documentation for your installed version."},"verdict":"moddable","reasons":["The developer exposes a documented Lua mod API.","New recipes and items can use data-stage prototypes.","Expansion dependencies must be declared."],"route":"Build a small Lua data mod and test it in a fresh local map.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Factorio API documentation for your version","An isolated test save"],"starter_prompt":"Use universal-modder to plan a small Factorio mod for my own offline single-player PC copy. Add one original recipe as a Lua data-stage mod and validate its dependencies, icons and technology unlock. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://wiki.factorio.com/Tutorial:Modding_tutorial/Gangsir","https://lua-api.factorio.com/"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Automation","initials":"FA","color":"#bc9557"},{"game":"Baldur's Gate 3","slug":"baldurs-gate-3","aliases":["bg3","baldurs gate iii","baldurs gate 3"],"engine":{"name":"Divinity Engine","slug":"larian","notes":"Larian provides an official PC toolkit and in-game mod manager."},"verdict":"moddable","reasons":["An official toolkit supports custom content.","Equipment is a focused first change.","Modded saves retain dependencies on installed mods."],"route":"Use the official Baldur's Gate 3 Toolkit for a local equipment mod.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Baldur's Gate 3 Toolkit and its required data","A separate local test campaign"],"starter_prompt":"Use universal-modder to plan a small Baldur's Gate 3 mod for my own offline single-player PC copy. Create one original ring using Larian's supported toolkit; document dependencies and test it on a new campaign. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://larian.com/support/faqs/official-mod-support_113","https://forums.larian.com/ubbthreads.php?Number=958170&ubb=showthreaded"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"RPG","initials":"BG","color":"#b08d55"},{"game":"Cyberpunk 2077","slug":"cyberpunk-2077","aliases":["cyberpunk","cp2077"],"engine":{"name":"REDengine 4","slug":"redengine","notes":"Official modding support exists; advanced frameworks have their own compatibility requirements."},"verdict":"moddable","reasons":["CD PROJEKT RED publishes modding resources.","REDmod offers a content-focused starting point.","Game updates can invalidate third-party frameworks."],"route":"Start with a REDmod content change; add community frameworks only for a clear requirement.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Compatible REDmod tools","A separate save for testing"],"starter_prompt":"Use universal-modder to plan a small Cyberpunk 2077 mod for my own offline single-player PC copy. Plan a small original cosmetic change using REDmod, and verify that the requested change fits its supported scope. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://www.cyberpunk.net/en/modding-support","https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/big-frameworks.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"RPG","initials":"CP","color":"#b6ad46"},{"game":"Subnautica","slug":"subnautica","aliases":["subnautica original"],"engine":{"name":"Unity / C#","slug":"unity","notes":"Nautilus is the game-specific API; legacy and current game branches differ."},"verdict":"moddable","reasons":["Nautilus provides Subnautica modding APIs.","A small item is easier to validate than a world overhaul.","Match the game branch before selecting dependencies."],"route":"Use the current Nautilus installation guide and a new local save.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","The loader required by your Nautilus release","Nautilus compatible with the selected branch"],"starter_prompt":"Use universal-modder to plan a small Subnautica mod for my own offline single-player PC copy. Plan one original craftable decorative item with Nautilus; verify the supported Subnautica branch first. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/SubnauticaModding/Nautilus"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Survival","initials":"SN","color":"#5dabc2"},{"game":"Hollow Knight","slug":"hollow-knight","aliases":["hk","hollowknight"],"engine":{"name":"Unity / C#","slug":"unity","notes":"The community Modding API is specific to Hollow Knight, not Silksong."},"verdict":"moddable","reasons":["A dedicated community modding API exists.","The API avoids starting from raw engine hooks.","Game and API builds must be compatible."],"route":"Use the Hollow Knight Modding API for a small local gameplay or UI change.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Compatible Hollow Knight Modding API","A separate save profile"],"starter_prompt":"Use universal-modder to plan a small Hollow Knight mod for my own offline single-player PC copy. Plan a reversible original UI color option through the Modding API and verify it across a room transition. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/hk-modding/api","https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/unity.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Metroidvania","initials":"HK","color":"#7c91b7"},{"game":"Age of Empires II: Definitive Edition","slug":"age-of-empires-ii","aliases":["aoe2","aoe ii","age of empires 2","aoe2 de"],"engine":{"name":"Genie Engine","slug":"genie","notes":"Data and sprite formats are build-specific; this rating excludes ranked and multiplayer play."},"verdict":"moddable","reasons":["Upstream documents a working civilization data mod.","Data files provide a route without process injection.","Custom data must be tested in a local skirmish."],"route":"Start with a local scenario or small data mod before attempting a full civilization.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Python and compatible Genie data tools","Blender only if rendering 3D assets into sprites"],"starter_prompt":"Use universal-modder to plan a small Age of Empires II: Definitive Edition mod for my own offline single-player PC copy. Plan one custom unit variant for an offline scenario; start with existing art and explain the data-mod activation step. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/age-of-empires-ii-de/san-franciscans-civ.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/age-of-empires-ii-de/san-franciscans-civ.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Strategy","initials":"A2","color":"#a18653"},{"game":"Darkest Dungeon","slug":"darkest-dungeon","aliases":["dd1","darkest dungeon 1"],"engine":{"name":"Custom engine / data files","slug":"native","notes":"The upstream note records data modding; the engine identity is not established there."},"verdict":"moddable","reasons":["Upstream records a working data randomizer.","Data changes can avoid native code hooks.","Keep the first mod separate from an ongoing campaign."],"route":"Use a small standalone data mod with an isolated campaign.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","A separate campaign backup","The data schema for your installed version"],"starter_prompt":"Use universal-modder to plan a small Darkest Dungeon mod for my own offline single-player PC copy. Plan one original trinket as a data-only mod; validate its identifiers and avoid modifying the original files. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/darkest-dungeon/data-mod-randomizer.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Roguelike","initials":"DD","color":"#9e5752"},{"game":"Valheim","slug":"valheim","aliases":["valheim pc"],"engine":{"name":"Unity / C#","slug":"unity","notes":"Jotunn sits on the community loader stack; this entry covers local solo play only."},"verdict":"experimental","reasons":["Jotunn documents a Valheim-specific mod API.","The loader stack must match the current build.","Server compatibility is outside this assessment."],"route":"Confirm Jotunn and its dependencies for your build before a small solo test.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Compatible BepInEx and Jotunn releases","An isolated local character and world"],"starter_prompt":"Use universal-modder to plan a small Valheim mod for my own offline single-player PC copy. Inspect the documented Jotunn route and propose one original build piece; stop if compatibility cannot be confirmed. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/Valheim-Modding/Jotunn"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Survival","initials":"VH","color":"#7098a0"},{"game":"Risk of Rain 2","slug":"risk-of-rain-2","aliases":["ror2","risk of rain ii"],"engine":{"name":"Unity / C#","slug":"unity","notes":"R2API exposes game-specific modules; game updates and DLC affect dependencies."},"verdict":"experimental","reasons":["R2API offers APIs for community mods.","Installed game, loader and module versions need checking.","Online sessions are outside this assessment."],"route":"Use R2API in an isolated profile after checking current compatibility.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Compatible community loader and R2API modules","A new local solo run"],"starter_prompt":"Use universal-modder to plan a small Risk of Rain 2 mod for my own offline single-player PC copy. Plan one original item for a local solo run using only the required R2API modules; validate compatibility before implementation. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/risk-of-thunder/R2API"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Roguelike","initials":"R2","color":"#8695c2"},{"game":"Palworld","slug":"palworld","aliases":["pal world"],"engine":{"name":"Unreal Engine","slug":"unreal","notes":"Community UE4SS examples exist; exact loader compatibility must be established per build."},"verdict":"experimental","reasons":["UE4SS documentation points to Palworld examples.","Engine versions and loader signatures can change.","Official servers and online play are excluded."],"route":"First assess the current local single-player build and documented modding entry point.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Exact game build and storefront","A compatible, documented loader route"],"starter_prompt":"Use universal-modder to plan a small Palworld mod for my own offline single-player PC copy. Assess whether a small local UI change is supported on my current build. Do not install anything until that route is confirmed. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://docs.ue4ss.com/lua-api/examples.html","https://github.com/UE4SS-RE/RE-UE4SS"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Survival","initials":"PW","color":"#88a9c0"},{"game":"Hogwarts Legacy","slug":"hogwarts-legacy","aliases":["hogwarts","hl"],"engine":{"name":"Unreal Engine","slug":"unreal","notes":"An official PC Creator Kit is available; its supported scope differs from arbitrary runtime edits."},"verdict":"moddable","reasons":["WB Games provides an official Creator Kit.","The supported toolkit covers custom PC content.","Arbitrary code injection is not implied by toolkit support."],"route":"Use the official Creator Kit and in-game mod manager for supported content.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Hogwarts Legacy Creator Kit","A supported PC version and separate test save"],"starter_prompt":"Use universal-modder to plan a small Hogwarts Legacy mod for my own offline single-player PC copy. Plan one original cosmetic customization in the official Creator Kit and identify its supported export workflow. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://portkeygamessupport.wbgames.com/hc/en-us/sections/37227624241299-Mods"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"RPG","initials":"HL","color":"#9b8a59"},{"game":"Black Myth: Wukong","slug":"black-myth-wukong","aliases":["wukong","black myth","bmw"],"engine":{"name":"Unreal Engine 5","slug":"unreal","notes":"The upstream note examined a UE5.0 build; it reports a failed depth-compositing experiment."},"verdict":"experimental","reasons":["The upstream experiment is explicitly in progress.","ReShade depth compositing did not work in that build.","Do not assume a GTA-style mashup transfers to this game."],"route":"Read the negative field note, then assess a much smaller supported local change.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Your exact PC build","A documented route that does not bypass DRM"],"starter_prompt":"Use universal-modder to plan a small Black Myth: Wukong mod for my own offline single-player PC copy. Review the upstream rendering limitations and propose a small reversible configuration change. Do not promise a working passthrough mashup. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/black-myth-wukong/reshade-depth-dead-end.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/black-myth-wukong/reshade-depth-dead-end.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Action RPG","initials":"WK","color":"#a99471"},{"game":"Dragon's Dogma 2","slug":"dragons-dogma-2","aliases":["dd2","dragons dogma 2"],"engine":{"name":"RE Engine","slug":"re-engine","notes":"REFramework provides Lua hooks; the upstream note is specific to one skill rework."},"verdict":"experimental","reasons":["A game-specific REFramework field note exists.","Loader compatibility depends on the game build.","Pawn sharing and other networked features are excluded."],"route":"Assess REFramework support, then test a small change in an isolated offline save.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","REFramework compatible with your game build","An offline test setup with separate saves"],"starter_prompt":"Use universal-modder to plan a small Dragon's Dogma 2 mod for my own offline single-player PC copy. Assess a small original UI option through REFramework. Confirm an offline test setup and avoid networked pawn features. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/dragon-s-dogma-2/blink-strike-teleports-behind-the-target-reframework-lua-ski.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/praydog/REFramework","https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Action RPG","initials":"D2","color":"#8d8566"},{"game":"Grand Theft Auto V","slug":"gta-v","aliases":["gta5","gta 5","gta v","grand theft auto 5"],"engine":{"name":"RAGE","slug":"rage","notes":"Story Mode and GTA Online have different safety boundaries; Online is excluded."},"verdict":"experimental","reasons":["The upstream example is explicitly Story Mode only.","GTA Online is protected by BattlEye.","Script Hook V does not support GTA Online."],"route":"Review Story Mode compatibility only. Stop if a supported offline setup cannot be confirmed.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Licensed Story Mode installation","A verified Story Mode-only setup and separate saves"],"starter_prompt":"Use universal-modder to plan a small Grand Theft Auto V mod for my own offline single-player PC copy. Assess my edition and Story Mode compatibility without modifying files. Outline one original single-player scenario only if it requires no anti-cheat or DRM bypass. Never launch or modify GTA Online. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/gta-v/minecraft-passthrough.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://www.dev-c.com/gtav/scripthookv/","https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/big-frameworks.md"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Open world","initials":"GT","color":"#6e9c7e"},{"game":"Elden Ring","slug":"elden-ring","aliases":["er","eldenring"],"engine":{"name":"FromSoftware engine","slug":"fromsoft","notes":"The game includes online anti-cheat; an upstream offline experiment is not general approval."},"verdict":"not_recommended","reasons":["The standard PC game includes anti-cheat and online features.","Upstream offline research does not validate your installation.","This checker does not establish a permitted, protection-free launch route."],"route":"Do not inject into the standard client. Choose an offline title with an established supported modding route.","prerequisites":["No client modification recommended"],"starter_prompt":"Explain why the upstream offline Elden Ring experiment is not evidence that my normal client is safe to modify. Do not disable, bypass or patch anti-cheat. Suggest a comparable offline moddable game instead.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/elden-ring/cs2-conversion-of-elden-ring-offline-native-rust-dll-via-me3.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/big-frameworks.md","https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/safety.md"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Action RPG","initials":"ER","color":"#a59559"},{"game":"Hades II","slug":"hades-ii","aliases":["hades 2","hades2"],"engine":{"name":"Custom / The Forge","slug":"native","notes":"Hell2Modding is a community loader for the game's proprietary engine."},"verdict":"experimental","reasons":["A dedicated community loader exists.","Native loader support is sensitive to game updates.","A documented loader alone does not verify a proposed mod."],"route":"Check Hell2Modding compatibility before planning a small local Lua extension.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Compatible Hell2Modding release","A separate local save"],"starter_prompt":"Use universal-modder to plan a small Hades II mod for my own offline single-player PC copy. Assess a small cosmetic UI change through the documented Hell2Modding API; first check the game build and loader release. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/SGG-Modding/Hell2Modding"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Roguelike","initials":"H2","color":"#8a67aa"},{"game":"Balatro","slug":"balatro","aliases":["balatro pc"],"engine":{"name":"LÖVE / Lua","slug":"love","notes":"Steamodded provides a community Lua modding framework."},"verdict":"experimental","reasons":["Steamodded exposes APIs for custom content.","Its loader and dependency requirements must be checked.","Test additions on a separate profile."],"route":"Use the current Steamodded documentation to scope one original Joker.","prerequisites":["A licensed PC copy and a separate save backup","Claude Code or another supported coding agent + universal-modder","Compatible Steamodded and its documented dependencies","A separate test profile"],"starter_prompt":"Use universal-modder to plan a small Balatro mod for my own offline single-player PC copy. Plan one original Joker with a simple scoring rule; confirm the Steamodded version and dependencies before implementation. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://github.com/Steamodded/smods"],"assessment":"Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.","genre":"Roguelike","initials":"BA","color":"#c97559"},{"game":"Fortnite","slug":"fortnite","aliases":["fortnite battle royale"],"engine":{"name":"Unreal Engine","slug":"unreal","notes":"Easy Anti-Cheat is required for the PC game."},"verdict":"not_recommended","reasons":["The live client requires anti-cheat.","Client injection can put your account at risk.","Epic provides UEFN for approved creative work."],"route":"Use Fortnite Creative or UEFN through Epic's supported workflow.","prerequisites":["No client modification recommended"],"starter_prompt":"Help me design an original island using Fortnite Creative or UEFN. Do not modify the live client, inject code, or bypass anti-cheat.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://www.epicgames.com/help/c-37371353/a20611857?lang=en-US","https://dev.epicgames.com/documentation/fortnite/project-and-asset-security-in-unreal-editor-for-fortnite?lang=en-US"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Battle royale","initials":"FN","color":"#977ec5"},{"game":"VALORANT","slug":"valorant","aliases":["val","valorant pc"],"engine":{"name":"Unreal Engine","slug":"unreal","notes":"Vanguard protects the PC client."},"verdict":"not_recommended","reasons":["Vanguard enforces the competitive client boundary.","A private match is still an online protected client.","This site does not recommend client mods."],"route":"Keep the client unmodified; use built-in settings and official practice modes.","prerequisites":["No client modification recommended"],"starter_prompt":"Help me personalize VALORANT using only its built-in settings. Do not inject, automate gameplay, alter client files or interact with Vanguard.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://playvalorant.com/en-us/news/game-updates/vanguard-x-valorant/"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Tactical shooter","initials":"VA","color":"#c16c78"},{"game":"Apex Legends","slug":"apex-legends","aliases":["apex"],"engine":{"name":"Modified Source engine","slug":"source","notes":"Protected online gameplay is outside the scope of this checker."},"verdict":"not_recommended","reasons":["EA prohibits third-party software that creates an unfair advantage.","Solo practice does not establish an offline modding route.","No supported client-mod route is assessed here."],"route":"Use official practice features and built-in customization.","prerequisites":["No client modification recommended"],"starter_prompt":"Suggest built-in Apex Legends settings for accessibility and practice. Do not alter client files, inject code or automate gameplay.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://help.ea.com/en/articles/apex-legends/play-by-the-rules/"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Battle royale","initials":"AP","color":"#bd6d61"},{"game":"Rust","slug":"rust","aliases":["rust pc"],"engine":{"name":"Unity","slug":"unity","notes":"Easy Anti-Cheat protects normal client play."},"verdict":"not_recommended","reasons":["Normal client play uses Easy Anti-Cheat.","Server administration differs from modifying a protected client.","This offline checker does not assess server plugins."],"route":"Keep the client unchanged; consult publisher-supported server administration documentation separately.","prerequisites":["No client modification recommended"],"starter_prompt":"Explain the difference between Rust server administration and client modification. Do not alter my client or bypass Easy Anti-Cheat.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://support.facepunchstudios.com/hc/en-us/sections/203121909-EAC","https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/unity.md"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Survival","initials":"RU","color":"#b26d57"},{"game":"Counter-Strike 2","slug":"counter-strike-2","aliases":["cs2","counter strike","counter strike 2","csgo","cs go"],"engine":{"name":"Source 2","slug":"source","notes":"Trusted Mode restricts injected software; VAC-secured play is excluded."},"verdict":"not_recommended","reasons":["Valve warns that deliberate injection can lead to a VAC ban.","Local creative tools do not authorize live client modification.","Workshop creation is a separate supported workflow."],"route":"Use official Workshop Tools for maps; keep the competitive client unmodified.","prerequisites":["No client modification recommended"],"starter_prompt":"Help me scope an original map using official Counter-Strike 2 Workshop Tools. Do not inject into the client, change protected files or bypass VAC.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://help.steampowered.com/en/faqs/view/09A0-4879-4353-EF95"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Tactical shooter","initials":"CS","color":"#ba975a"},{"game":"Call of Duty: Warzone","slug":"warzone","aliases":["cod warzone","call of duty warzone","warzone 2"],"engine":{"name":"Proprietary engine","slug":"native","notes":"RICOCHET protects Warzone on PC."},"verdict":"not_recommended","reasons":["RICOCHET is part of the supported PC experience.","Unauthorized software can trigger enforcement.","No offline client-modding path is assessed here."],"route":"Use built-in settings and official modes only.","prerequisites":["No client modification recommended"],"starter_prompt":"Help me find built-in Warzone accessibility options. Do not modify the game client, inject software or interfere with RICOCHET.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://support.activision.com/articles/ricochet-overview","https://support.activision.com/articles/call-of-duty-security-and-enforcement-policy"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Battle royale","initials":"WZ","color":"#839073"},{"game":"Genshin Impact","slug":"genshin-impact","aliases":["genshin","gi"],"engine":{"name":"Unity","slug":"unity","notes":"An online service with cheat-detection and client-modification restrictions."},"verdict":"not_recommended","reasons":["HoYoverse restricts unauthorized software and derivative client changes.","Solo questing is not an offline modding environment.","Disabling cheat detection is outside the supported service."],"route":"Keep the client unchanged; use built-in appearance and accessibility options.","prerequisites":["No client modification recommended"],"starter_prompt":"Help me use Genshin Impact's built-in customization options. Do not install skin injectors, modify game files, disable cheat detection or emulate private servers.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://genshin.hoyoverse.com/en-us/company/terms"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Action RPG","initials":"GI","color":"#769dc3"},{"game":"Destiny 2","slug":"destiny-2","aliases":["destiny2","destiny"],"engine":{"name":"Proprietary engine","slug":"native","notes":"BattlEye is required alongside the PC game."},"verdict":"not_recommended","reasons":["The PC game requires BattlEye.","Solo activities still run inside the protected online service.","Client modification is not recommended."],"route":"Use official in-game systems and supported companion services.","prerequisites":["No client modification recommended"],"starter_prompt":"Suggest official Destiny 2 customization and accessibility features. Do not modify the client, inject code or interfere with BattlEye.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://help.bungie.net/hc/en-us/articles/4404263349012-Error-Code-PLUOT"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Online shooter","initials":"DE","color":"#7487a5"},{"game":"League of Legends","slug":"league-of-legends","aliases":["league","lol"],"engine":{"name":"Proprietary engine","slug":"native","notes":"Riot requires Vanguard while the Windows game and client are active."},"verdict":"not_recommended","reasons":["Vanguard is required for the Windows client.","Practice modes do not remove the protection boundary.","A cosmetic change is not automatically a supported client mod."],"route":"Use in-game customization; avoid third-party client injectors.","prerequisites":["No client modification recommended"],"starter_prompt":"Help me configure League of Legends using only built-in options. Do not alter the client, install skin injectors or interfere with Vanguard.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://support.riotgames.com/en-us/league-of-legends/performance/riot-vanguard-faq-league-of-legends"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"MOBA","initials":"LO","color":"#5c8fa6"},{"game":"Fall Guys","slug":"fall-guys","aliases":["fallguys"],"engine":{"name":"Unity","slug":"unity","notes":"Easy Anti-Cheat is required for the PC game."},"verdict":"not_recommended","reasons":["Epic requires Easy Anti-Cheat on PC.","The protected client is outside this modding workflow.","Use approved creative features instead of injection."],"route":"Use the in-game Creative tools for original levels.","prerequisites":["No client modification recommended"],"starter_prompt":"Help me sketch an original level using Fall Guys Creative. Do not modify the client or disable Easy Anti-Cheat.","field_note":"https://github.com/rehan-remade/universal-modder/blob/main/knowledge/INDEX.md","credit":"Unofficial. universal-modder by rehan-remade, MIT.","sources":["https://www.epicgames.com/help/c-32551467/a13812901"],"assessment":"Documentation-based safety assessment, reviewed 2026-10-04. No client modding was attempted. This rating concerns universal-modder client changes, not approved creation tools.","genre":"Party","initials":"FG","color":"#ba82ad"}]