Baldur's Gate 3
Divinity Engine · PC / offline assessment
Yes. Start with the right tools.
- An official toolkit supports custom content.
- Equipment is a focused first change.
- Modded saves retain dependencies on installed mods.
Use the official Baldur's Gate 3 Toolkit for a local equipment mod.
What you’ll need
- A licensed PC copy and a separate save backup
- Claude Code or another supported coding agent + universal-modder
- Python 3.10+ and ffmpeg (uv recommended)
- Baldur's Gate 3 Toolkit and its required data
- A separate local test campaign
Only if your idea needs it: fal API key for generated art (billed by fal) · Blender for 3D-to-sprite renders
Your starting prompt
COPY → PASTE → BUILDPaste this into Claude Code with universal-modder installed.
Use universal-modder to plan a small Baldur's Gate 3 mod for my own offline single-player PC copy. Create one original ring using Larian's supported toolkit; document dependencies and test it on a new campaign. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.Under the hood Engine details & sources
Divinity Engine: Larian provides an official PC toolkit and in-game mod manager.
Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.