Skills are instructions. Check your agent’s MCP configuration and install the um CLI separately if needed; a skills-only install is not a complete local tool setup.
PATH 07
Git clone
The fallback for agents that can read AGENTS.md.
In your terminal with Git installed
git clone https://github.com/rehan-remade/universal-modder
cd universal-modder
READY FOR YOUR CODING AGENT
Start your coding agent in this folder. Review AGENTS.md and approve only the local tool permissions you need.
STEP 02
Prepare the local tools
Core toolkit
The upstream setup lists Python 3.10+ and ffmpeg. uv is recommended. Your game’s loader may also need a language SDK or other game-specific tools.
You do not need these tools to browse this website or check a game.
Only when your idea needs them
A fal API key is for generating assets. Blender is for rendering 3D models into sprites. Neither is needed just to plan a mod or use your own placeholder art.
Claude access and fal asset generation may be billed separately by their providers.
If the um command is missing
The project documents this standalone CLI installation. Use it if your agent’s setup did not make the tool available.
Create an API key in your fal dashboard, then set FAL_KEY in the environment that launches your agent. These examples set it for the current terminal session. Replace the placeholder locally.
macOS / Linux / WSL shell
export FAL_KEY="YOUR_FAL_API_KEY"
READY FOR YOUR CODING AGENT
Windows PowerShell
$env:FAL_KEY = "YOUR_FAL_API_KEY"
READY FOR YOUR CODING AGENT
Keep the key out of prompts, shared files, and source control. This website never asks for it.
STEP 03
Start with a plan, then one small mod
Replace the game and idea below. Let the agent inspect the version, existing loaders, and field notes before it proposes changes.
Use universal-modder to help me mod my owned copy of Terraria in single-player. I want to add one simple item. Search the knowledge base, check my game and tModLoader versions, and explain the plan first. Back up my saves and use a separate test world. Ask before installing a loader or modifying game files. Start with placeholder art and verify the result in game.
READY FOR YOUR CODING AGENT
This site checks documented routes; it does not run mods. Use owned games and offline test profiles. Do not bypass anti-cheat, DRM, or ownership checks.
Unofficial guide · universal-modder by rehan-remade, MIT · Reviewed October 4, 2026. Installation commands can change; check the upstream README if a command differs.