RimWorld
Unity / C# · PC / offline assessment
Yes. Start with the right tools.
- XML supports a small data-first mod.
- C# and Harmony are available for deeper work.
- DLC and load order affect compatibility.
Start with XML Defs in a separate mod folder and a disposable colony.
What you’ll need
- A licensed PC copy and a separate save backup
- Claude Code or another supported coding agent + universal-modder
- Python 3.10+ and ffmpeg (uv recommended)
- Your game version and DLC list
- A separate test colony
Only if your idea needs it: fal API key for generated art (billed by fal) · Blender for 3D-to-sprite renders
Your starting prompt
COPY → PASTE → BUILDPaste this into Claude Code with universal-modder installed.
Use universal-modder to plan a small RimWorld mod for my own offline single-player PC copy. Add one original furniture item with XML Defs; avoid C# patches until a documented limitation requires them. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.Under the hood Engine details & sources
Unity / C#: XML Defs cover data; Harmony is for more advanced behavior changes.
Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.